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Percy has a dream about Daedalus and his son Icarus in ancient Crete. King Minos, angry that Daedalus helped Theseus out of the Labyrinth and turned Minos’s daughter Ariadne against him, binds Daedalus to the maze and forces Daedalus to work and invent for him. Minos threatens to harm the young Icarus if Daedalus doesn’t comply.
The next morning, the camp’s war council plans. Chiron thinks Daedalus could still be alive in his Labyrinth workshop after all these years, so Annabeth suggests seeking out Daedalus before Luke can find him. Juniper secretly tells Percy she saw Quintus near the Labyrinth entrance. Clarisse refuses to go back into the maze, so the campers choose Annabeth to lead the quest. She visits the Oracle to receive a quest prophecy. When she returns, she recites the prophecy, but she pretends to forget the final line, leaving the prophecy a riddle. Annabeth invites Percy, Grover, and Tyson to join the quest, despite the rule that she can only bring two companions.
Quintus gives Percy advice about the Labyrinth and gifts him a single-use whistle that will call Mrs. O’Leary for help. Annabeth cries when Percy questions her about the incomplete prophecy, so Percy hugs her, assuming the last line of the riddle ends with “death” (80).
Percy dreams about Luke aboard the Princess Andromeda warship talking to Kronos, who reminds Luke about his pledge of allegiance and the gifts of power that bind him to Kronos. Kelli enters with details about the army’s readiness. She notices Percy’s unconscious presence in the room and lunges at him, waking him instantly.
Percy receives another Iris message: Nico and the ghost of Minos in a graveyard, watching skeletons dig. Nico pours an offering into the hole and starts “chanting in Ancient Greek” (86) to summon shades from the underworld. Nico meets the ghost of Theseus, who warns him against trying to bring a loved one back from the dead.
Theseus was only able to escape the Labyrinth with help: “There is only one thing that saw me through: the love of a mortal girl. The string was only part of the answer” (88), a clue for Percy that a mortal is key to navigate through the maze. After Theseus successfully made his way out of the Labyrinth and sailed back to Greece, he forgot to change the color of his sails from black to white, a sign that Theseus survived. Seeing black sails, his father King Aegeus “threw himself into the sea” (87). Theseus “wanted to bring him back” from the dead but couldn’t (87). Theseus wants Nico to learn from his mistakes and give up the soul exchange, but Nico is still too vengeful to take his advice. At Minos’s urging, Nico asks Theseus for more details about the soul exchange. Nico’s spirit power is so strong that it agitates Theseus and shakes Percy’s entire cabin through the Iris message. Percy slashes his fountain to break the connection.
The questers meet at the Labyrinth entrance where the campers are setting up defensive traps. Percy tells Chiron about his dream and the warning he received from Juniper. When Chiron suggests Luke might need Daedalus to make an automaton body for Lord Kronos, Percy deduces that Quintus must be a spy for Luke. The four campers descend into the Labyrinth.
In the novel, dreams offer extra information and a shift in perspective. Dreams break from the constraints of first-person narration, which is limited to what Percy experiences. By placing Percy within these dream spaces, Riordan gives the reader a wider view of the story and its key characters. Percy’s dreams about Daedalus give readers details about Daedalus’s character, King Minos’s motivations, and their connection to ancient myth. Percy’s dreams about the invaders propel plot tension, showing readers events like Luke and Kelli making war plans. In his dreams, Percy is only an observer, but others can control these kinds of dreams: Kelli can force Percy to wake up; later, she will give him dreams to scare him.
In keeping with the novel’s theme of puzzles and mazes, Annabeth receives a prophecy from the camp’s Oracle that cryptically foreshadows the events of the quest and creates suspense. Without all the information, the campers’ attempts to decipher the puzzle are inaccurate. The prophecy is especially cryptic because Annabeth omits the final line when she recites it. This secret will become a point of tension between Percy and Annabeth: Annabeth wants to protect Percy from a fate “worse than death” (349), but Percy wants to know this line so he can be better prepared. Another prophecy—the Great Prophecy—looms over Percy and Nico. The Oracle foretold that a child of the Big Three—Zeus, Poseidon, and Hades—will be the savior or the ruin of Olympus after turning 16. As the first to turn 16, Percy suspects the prophecy is about him; however, if Percy dies before his 16th birthday, the prophecy could be about Nico. This makes Percy hide Nico’s identity from Kronos, the Olympians, and even Chiron, although Nico’s growing powers will dangerously draw Kronos’s and the Olympians’ attention.
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